Latest update for the Temple Level:
Walkthrough video done by James Littlechild
- First concept art for the temple
- Silhouettes for the shape of the temple
- Concepts for the sacrificial altar
- Experimenting with various shapes of hanging lamps
- Door frame designs
- Column shapes
- Visualising how the slanted column and animal head would look together
- Silhouette head pieces on the columns
- Wall designs
- Rough colour theme for each level
- Colour script done by the art director of this game
- Rough paint over to pitch my design quickly for my team members to understand the shape of the temple level
- Blockout in Maya
- First pass lighting in UDK
- Added fog
- Sculpted Pharaoh
- First pass lighting
- Lighting paint over done by my lecturer – Martin Bowman
- Interpreted lighting done by me
- Composition of egyptian vases – scene fillers
- Wicker baskets to populate the scene
- Lighting paintover done by Martin Bowman
- Anubis head in Zbrush
- Egyptian god – Khnum
- Test render with an day lighting
- Pharoah statues and 2 tier stage with a sacrificial altar







































